How to utilize VR/AR in “real learning” (personal conversation on October 18, 2018) scenario has been noticed and discussed for quite a long time. Here, Summarized top 3 challenges below: 

  • How to engage our learner/followers in real-world learning through properly tailor-made gaming plots (included synchronous and asynchronous communication, collaboratively team works, common sense comprehension, etc.)

  • How to adapt to a fast-changing learning environment created by digital natives 

  • How to easily and economically record and edit 360° images and videos

Image retrieved from:

  • Coding!!! No matter CSS, Python, Java, as a capable instructional designer we should at least master one computer language to better facilitate our digital natives to creatively explore their cyber world

  • My focus is to use Unity, Unreal and Xcode to build immersive learning platform for faculty engaging their students

  • A petroglyph is an image created by removing part of a rock surface by incising, picking, carving, or abrading, as a form of rock art

  • Nov. 22, 2019, in Corn Spring we took images of petroglyph

  •  JC Mariscal and I used Blender to make the patterns alive and bring all potentials to our future XR projects

  • Cahuilla101Arts is an experimental AR app for the students to play with 3d scanning bowl and pottery

  • Using Arte 3D scanner to digitalize students and faculties' artifacts 

1. 3d_Modeling 

There are 2 ways to 3d modeling object

2. 360 Virtual Class/Lab [3DVista]

3. Tutorial Video Editing [Camtasia + Snagit]

Since etec676D, I have been working on video making by using Camtasia, Snagit, Adobe creative clouds ...


  • Being an illustrator, visual designer or evening programmer will not be my goal 

  • To be an instructional designer, my goal is to manage the project and make it effective and appealing

  • Communication skills can be improved rapidly by practicing

  • Language limitation might be a positive motivator for the instructional designer